Added new weapon — the war pike.
Added a brand new equipment augmentation system. Slayers will be able to augment their weapons and armour with cells. With this patch, we are adding over 200 new cells to Dauntless and plan to continue to add more in the future. This is a brand new system that we will continue to tweak and refine as we gather information.
Added multiple damage types to Dauntless including blunt, piercing and slashing. Each of these damage types have their own hunt advantages.
Blunt is great for staggering Behemoths to allow the rest of your party to get free hits. It is especially effective against heads and legs.
Piercing exposes Behemoth parts, which amplifies the damage that the affected part takes. Slayers using Slashing weapons should capitalize on this as they will do exponentially more damage and can get much quicker part breaks.
Slashing is the critical to getting part breaks and severing limbs. Carefully placed part breaks can completely change the dynamic of a hunt, and are the key to success for any Slayer.
Newly added damage numbers convey the amount and type of damage being done:
Grey is regular damage which is caused by any attack to the Behemoth.
Blue is stagger damage which is caused by blunt damage or attacks that are interrupting or knocking down a Behemoth.
Red is expose damage which is caused by piercing damage that works to increase the damage that the affected part takes.
Yellow is part damage which is damage that is specifically done to that limb in an attempt to break it. This is where slashing weapons shine.